PARTICLE FIELD
Move your mouse. Try breaking it.
Interactive particle field driven by pointer. 1,200 points on desktop, fewer on mobile. Pauses when off-screen.
LAB
Some become products. Most become lessons.
DRAG / MOVE POINTER · PAUSES OFF-SCREEN · RESPECTS REDUCED-MOTION
Move your mouse. Try breaking it.
Interactive particle field driven by pointer. 1,200 points on desktop, fewer on mobile. Pauses when off-screen.
Floating system diagram. Hover a node.
Floating architecture nodes with raycast hover — a system diagram that refuses to sit still.
A landscape made of math.
Procedural wireframe terrain animated with simplex-ish waves. Pure geometry, no textures.
10,000 requests incoming... Probably fine.
Visual-only load simulation. No real requests are harmed. Click the button and watch it survive. Probably.
SERVER STATUS
CPU ███████░░░ 62%
MEMORY █████░░░░░ 51%
REQUESTS 1,204/s
idle. suspiciously calm.
Desktop only. Touch users, you are free.
Custom cursor states: VIEW, PLAY, INSPECT. Trails, magnetic buttons, and questionable physics.
No JavaScript was harmed.
Spring physics faked convincingly with cubic-bezier and staggered delays. Proof that CSS can act weird too.